Friday, 22 March 2013

Playtesting breakthrough

I didn't think this would be the best option, but it really worked amazingly well. A great solution that maintained the uncertainty of the next phase, but eliminated boring repeats of phases where nothing happened. Plus changing the stunt un-tap to a choice of 1 stunt (much better) when the yellow chip is *won* by the player worked a treat as well. Just some tidying up of the rulebook and this puppy is ready!

12 comments:

  1. looking forward to it. Who makes the yellow dumpster/skip in the pic?

    writing rules is a pretty fun process. but madening sometimes. keep the faith.

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    1. Thanks LA! Maybe the third time will be the charm:) I have taken a more relaxed approach this time and I think it's paying off. It also helps that I've had two unsuccessful attempts to learn from as well. I'm planning on releasing this for free as well, which really takes the pressure off and makes it more fun.

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  2. Looks great! Can't wait to get a hold of a copy.

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    1. Thanks John, I'm looking forward to printing out my final copy too!

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  3. Well done Spacejacker- looking forward to the final draft. Also, if I may, Lead Addict- I'm pretty sure the dumpsters are from The Scene in the UK. SJ can confirm this when he reads your comment.

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    1. Thanks GR, And give yourself a cigar... That dumpster is indeed from the scene. It's one of the empty ones to which I added my own trash.

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  4. Looks like fun. Again, nice format for your presentation. The end is in sight!

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    1. Thank you Jay, next task is the covers, then perhaps a scenario book. :)

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  5. I'll buy a copy...if Stacks Eagle gets shot in the face in a rulebook example!! :-)

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    1. Maybe I'll put that in the deluxe edition and hold you to that!

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  6. No, no. Stacks is a survivor. I'll buy it n hardcover if Stacks shoots down Andy's fighter plane...again!

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