|Old, printer-killing design|
The fist change I've made to Throwdown is toning down the cards so they will be less stressful to the home printer. I liked how they looked, but they really would have ravished most people's ink cartridges.
|New, less inky cards.|
Other than that, I came up with a really slick (IMHO) solo mechanic that doesn't require the Automated opponent to draw a hand of cards. I've really enjoyed it in my test games.
In line with this, I've replaced using a snap-fire card on the figure of your choice with using it to "set overwatch" instead. This is a bit more limiting, but that is actually a good thing as it forces the player to plan ahead a little, and it most importantly it means that you don't need to randomize if the AI player has a snap fire card in hand. Now either side may or may not set up overwatch using the same (now renamed) card when available.
The next biggest change I made was to change the Assault card into a move+attack instead of just a close combat attack. It really helped make close combat more of an option and made beast-type figures actually dangerous.
I really stressed myself trying to think up a word that was different to Overwatch, but I caved in and just went with it in the end.
Finally, I added a game mechanic for one-liners. I'm not joking.
The game plays very smoothly and fast (IMHO again.. Lets see what the playtests reveal) and has quite a different feel to most systems.
I have sent out a very limited number of initial test copies, and will be sending a couple more in the next few days. If you have not received one, you are not forgotten, I just have to be careful how many I have on the go at this stage, more will be forthcoming.