SO last night I worked on modifying a "7 in 1" classic game box into a mini skirmish board and storage solution.. Otherwise known as arm's reach desktop gaming table.
|My new 12"x12" game box|
|With Khurasan Containment Protocol minis|
As all the pieces are rectangular and not fixed to the surface, it is easy to make complex layouts like re-arranging building blocks. The board is so small that it absolutely requires a lot of LOS blocking obstacles.
Tonight I had a lot to do (flat inspection tomorrow) so only had time for a quick game. Here is the scenario I made up for the rules I'm now calling "Space Guns", which is TRWNN more or less re-written by yours truly. PDF almost ready to share too, plus a fancy shooting chart and damage tracking data cards (!)
Zombies all activate on a zombie activation chit. They can only shuffle around (relocate 2"). In combat they count as using fists. They count as fighters. They don't take Nerve tests.
The Zombie hound has it's own activation chit, counts a fighter with a knife in CQC, and moves 2d6.
If a human is wounded by a zombie, it must roll above it's total wounds every time it activates to see if it succumbs to Zombie plague and "turns", becoming a zombie. Killed humans become zombies but still activate on their original chit.
Setup: Set an entry and exit point. The player wins if he can get 50% of the team off the board.
Place 6 spawn points on the board. When an enemy has it's first activation, roll a d6 to see which point it emerges from, out of LOS of the player's forces.
Okay ramblers, lets get rambling..
Spoiler alert. I had to cut the game short. Normally I wouldn't even bother posting it, but this is part of solo gaming so here you go.
The very first thing I realized was that having all zombies activate on the same counter was good, except I shouldn't have put a counter in for each one of them. This meant that they basically moved too fast and swarmed my men before I got more than 2 out of the entry point! This wasn't right at all.
The other rules are fine, but I think I will put split the z's into mobs of 3 and activate each mob with it's own counter. Sadly I have to stop for tonight, so goodnight and thanks for reading about my week of solo gaming... My girlfriend is home tomorrow so I'm back to my regular schedule...