Gut Check! downloads page.
The Rules now include: Movement clarification, the revised damage system, a mission using unknown enemy (Blips) rules, and a revised Weapons chart.
From now on I will try to include everything (like the weapons chart) in the rules PDF.
Also there is a sample roster sheet for Khurasan Luhrrgh and human Mercenaries and a Quick Reference PDF that just contains all the charts from the rules.
This version is probably the most playable so far and as far as the core mechanics go I would say final. Next comes a narrative campaign system, mission/roster sheets and more scenarios.
If you do download them, I would be very grateful for comments or emails regarding how easy you found the document to understand. It is a fairly simple system at heart, but I'm too close to it to know how it reads to someone else. There are some language issues I need to clear up too, such as the use of the expression "Gut Check" which is sometimes interchangeable with "reacting" but not always.. I will fix this to a universal term of "stat check vs Guts, stat check vs Shooting" etc. in v1.4
A Note on Hexes:
Obviously not everybody has a Heroscape set lying around and I intend to create a PDF of print and play hex sections for those people.
In the meantime, if you just change "1 hex" to "40mm" you can probably play the game on your usual wargame table with the application of some common sense. The most difficult part will be firing arc.. As one of my favourite things about the game is that it uses a limited firing arc to enable flanking and encirclement tactics, which the hexes make very easy to determine.
Happy New Year and have a great weekend!