Wednesday, 7 July 2010
CR3 Enemy Forces Cards
Last night in an effort to further streamline the already excellent CR3, I decided on a card-based system for resolving P.E.F's (Potential Enemy Forces). There's nothing wrong with the rules as written, but I am incredibly lazy and don't like slowing down the game for any reason if it can be at all avoided.
Instead of rolling for what and how many (if any) enemies each PEF represents, I made a set of cards for my Zeig army that list that information, as well as the stat lines of those forces. This means I can find out who, how many, and what the stats are of the enemy with a single card draw. Now that's lazy. :)
I adapted the free CR3 scourge rules for the Warbots and put the relevant changes onto a card as well.
Once I'd made all these in Photoshop, I printed them out on matte photo paper via my ink-jet printer, cut them up and put them in some CCG sleeves.
If the system works well, I will go back and add some extra art to the cards, some of which are a bit plain (I'm looking at you, "All Clear").
For Terrain I'm going to use the old classic "Set up a good looking board then roll to see what your entry side will be" system. It's been saving time and producing nice layouts for years. I can't see my non-opponent complaining.